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Broadmedia Corporation is currently in a long term downtrend where the price is trading 0.5% below its 200 day moving average.
From a valuation standpoint, the stock is 77.1% cheaper than other stocks from the Communication Services sector with a price to sales ratio of 0.6.
Broadmedia Corporation's total revenue sank by 6.4% to $3B since the same quarter in the previous year.
Its net income has dropped by 122.6% to $-29M since the same quarter in the previous year.
Finally, its free cash flow fell by 112.4% to $-52M since the same quarter in the previous year.
Based on the above factors, Broadmedia Corporation gets an overall score of 1/5.
Industry | Entertainment |
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Exchange | TSE |
CurrencyCode | JPY |
Sector | Communication Services |
ISIN | JP3268830001 |
Market Cap | 12B |
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PE Ratio | 90.18 |
Dividend Yield | 4.3% |
Target Price | 2400 |
Beta | 0.14 |
Broadmedia Corporation engages in information technology and content distribution business in Japan. The company operates through five segments: Studio/Contents, Broadcasting, Technology, Education, and Others. The Studio/Contents segment produces and distributes feature films; sells DVDs and Blu-ray discs; sells TV broadcasting rights; and produces video and audio for related subtitles, dubbing, trailers, and program advertisements. This segment also operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Broadcast segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; security services; CM online services that imports commercial materials online; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the provision of internet service to hotel guest rooms and conference rooms; monitoring of equipment; provision of maintenance services; provision of private network; provision of AI solutions; and developing software. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. The Others segment manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business; and sells communication products for communication carriers. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.
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